PAKU PAKU

PAKU PAKU

Paku Paku is an audio mash-up machine disguised as a real-world Pac-Man game. Custom circuits convert audio signals from local radio stations into light across an eight-by-eight-metre maze. Audience-controlled hover characters travel through it while photocells beneath their chassis read the illuminated frequencies and reinterpret them as audio. Moving among the light sources turns the characters into crossfaders, swapping between broadcasts to create collages of music, advertising and talkback: an aural snapshot of the surrounding community.

Clyde, Alaska Projects, 2014

Clyde, Alaska Projects, 2014

The maze regenerated as the original game, Alaska Projects, 2014

The maze regenerated as the original game, Alaska Projects, 2014

Inky’s joystick, Alaska Projects, 2014

Inky’s joystick, Alaska Projects, 2014

Inky and Clyde, Alaska Projects, 2014

Inky and Clyde, Alaska Projects, 2014

Exhibition
Alaska Projects, Sydney, 16 March–3 May 2014

Credits
Devised and constructed by Lucas Abela
Programming by Severin Sieben
Electrical engineering by Danial Stocks
Supported by the Australia Council for the Arts
Thanks to Keg de Souza, Rory McKay, Helen Rose and Jim Gench.

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